
- BGG rank
- BGG #4,919
- BGG rating
- 6.7
Ilôs
- 2–5 players
- 20–40 min
- Complexity 2.0/5
- 2017

2015
Rules assistance for Nautilus Industries
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Nautilus Industries is a board game released in 2015 for 2–6 players, 60 minutes per game, and ages 8 and up. It was designed by Leif Steiestol and its main mechanics are Modular Board, Commodity Speculation, and Stock Holding.
Nemo is gone, but his machines have opened a whole new world to us! The floors of Neptune's seas lay open to us, ready to surrender their bounties. Equip and upgrade your mining machines, then guide them to the rich mineral seams beneath the ocean. Control the supply of resources to bend the market to your will. Become the master of Nautilus Industries! In the game, players take on the role of an enterprising business owner, with each trying to exploit the riches of the sea as well as the marketplace to earn the most money by the end of the game. Players take a series of simple actions, such as programming a mining robot, increasing warehouse capacity, swapping mining zone order, or purchasing stocks. Each round, players have three actions they must take before the market phase. During this phase, players collect and sell resources, in turn order. Each sea zone is mined in a specific order, and players have the option each round to sell or hold their resources for a later round. When resources are sold, the market price of that resource decreases to reflect the supply/demand of that resource; stocks of the company using that resource also increase in value. Accordingly, if a resource is not sold, the market price for that resource increases. Players must decide when to sell and when to hold. Should you flood the market to bring down the price so your neighbor makes less money? Do you think the player beside you will hold out for a higher price, or will they sell just to spite you? Nautilus Industries is easy to learn because of the simple actions you take, yet dynamic because of the way the markets, stocks, and players affect the gameplay.
Nautilus Industries supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nautilus Industries is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nautilus Industries for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nautilus Industries has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nautilus Industries belongs to these categories: Economic and Nautical. Its main mechanics are Modular Board, Commodity Speculation, and Stock Holding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nautilus Industries are: Leif Steiestol. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nautilus Industries as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.