Nemo's War: Expansion Kit
BGG rating
7.4

Expansion for Nemo's War

Nemo's War: Expansion Kit

2009

Rules assistance for Nemo's War: Expansion Kit

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 45 min
  • 12+
  • Complexity 2.2/5

Rules assistant for Nemo's War: Expansion Kit

What would you like to know?

Answers come from the official rulebook, with the page to check.

Nemo's War: Expansion Kit is an expansion for Nemo's War released in 2009 for 1 player, 45 minutes per game, and ages 12 and up. It was designed by Chris Taylor (I) and its main mechanics are Point to Point Movement, Secret Unit Deployment, and Campaign / Battle Card Driven.

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About the game

The expansion kit for Nemo's War includes a dozen cards with more adventures from the Jules Verne novel and alternate endings to the game/story (including "Return to Mysterious Island," "Another Thousand Leagues" and "Bottom of the Sea"). In addition to new rules for using the Treasure Fleet and Cannon tokens included in the base game, six more deadly ship counters are included (armored frigates and battleships), plus rules for using them all and a "historical game" scenario.

Questions and answers

Nemo's War: Expansion Kit supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.