Nemo's War
BGG rank
BGG #6,828
BGG rating
7.0

Nemo's War

2009

Rules assistance for Nemo's War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 45 min
  • Complexity 2.0/5

For 1 player

Rules assistant for Nemo's War

What would you like to know?

Answers come from the official rulebook, with the page to check.

Nemo's War is a board game released in 2009 for 1 player and 45 minutes per game. It was designed by Chris Taylor (I) and its main mechanics are Point to Point Movement, Secret Unit Deployment, and Solo / Solitaire Game.

Expansions

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About the game

Jules Verne’s classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus. Set in year 1866, this amazing electric-powered submarine travels across the seas tacitly on missions of research and exploration, but it isn’t long before two captive crew members, rescued from the wreck of a Nautilus attack, Professor Aronnax and Canadian whaler Ned Land, suspect Captain Nemo’s motives are more complex and perhaps sinister. Can you command the Nautilus on its year-long cruise to destiny? Can you fend off giant squids, discover the South Pole, the Arabian Tunnel or the lost city of Atlantis? Can you scourge the high seas and create enough fear in the great maritime powers to free the oppressed colonial peoples of the world? There really is a whole new world to of adventure to explore and master when you are fighting Nemo’s War. Complexity: 3 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Time is measured in weeks; each unit represents 1 major ship (its crew and contents) and each area is 1 ocean Game Components: > 6 pages of color Rules > 24 Adventure cards > 54 color, die-cut 3/4" square ship counters > 45 color, two-sided die cut 1/2" round markers > One 11" x 25.5" color game map > 1 Adventure Epilogue sheet > 1 Score Sheet

Questions and answers

Nemo's War supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.