
- BGG rank
- BGG #10,134
- BGG rating
- 6.5
Morisi
- 2–4 players
- 45 min
- Complexity 2.1/5
- 2000

2003
Rules assistance for Netzwerk
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Netzwerk is a board game released in 2003 for 2–4 players and 45 minutes per game. It was designed by Corné van Moorsel and its main mechanics are Modular Board and Network and Route Building.
Netzwerk is a revision of Morisi. The object of the game is for the players to connect city areas (black) via trade routes. These trade routes will pass through the various areas: farmland (yellow), hills (orange), mountains (red), timberland (green) and water (blue). Before trade routes can be built, the players must gain knowledge about these various region types by traveling through them with their pawn. As cities are connected by trade, the players’ success is represented by the size and number of their trading houses in the connected cities. The games of Netzwerk and Morisi have many similarities, but each uses different tile components and have different scoring mechanisms. Netzwerk introduces two new elements: wasteland and different city values.
Netzwerk supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Netzwerk is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Netzwerk has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Netzwerk belongs to these categories: Abstract Strategy and Transportation. Its main mechanics are Modular Board and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Netzwerk are: Corné van Moorsel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Netzwerk as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.