
- BGG rank
- BGG #11,214
- BGG rating
- 7.8
Almeida et Bussaco 1810
- 2 players
- 120–240 min
- Complexity 2.4/5
- 2010

Rules assistance for Neville's Cross, 17 Octobre 1346
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Neville's Cross, 17 Octobre 1346 is an expansion for Au fil de l'épée released in 2008 for 2 players and 30 minutes per game. It was designed by Frédéric Bey and François Criscuolo and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Neville's Cross 1346 is a module to Frederic Bey's classic "Au Fil de l'Epée" wargame and depicts the battle between Scottish troops led by their king David II. (about 12,000 men) and an English army quickly mobilized by William Zouche, the Archbishop of York (about 3,000-4,000 men) close to Durham in the north of England. On October 17th, 1346 both armies met in the morning mist and prepared for a defensive battle. After both sides realized this stalemate results of their respective positions, the English send forward their bowmen, forcing the Scots to attack. Due to their poor position taken in the morning the Scots managed to attack ill-fated. When it became clear that the battle was going in favor of the English, Robert Stewart and the Earl of March fled, abandoning David II's battalion to face the enemy alone. Late in the afternoon, the king's own battalion attempted to retreat. The retreat was unsuccessful and David II was captured (though not without difficulty) while the rest of the Scottish army was pursued for more than twenty miles, resulting in more than 7,000 men casualties (by just 100 men English casualties!).
Neville's Cross, 17 Octobre 1346 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Neville's Cross, 17 Octobre 1346 is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Neville's Cross, 17 Octobre 1346 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Neville's Cross, 17 Octobre 1346 belongs to these categories: Wargame, Medieval, and Expansion for Base-game. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Neville's Cross, 17 Octobre 1346 are: Frédéric Bey and François Criscuolo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Neville's Cross, 17 Octobre 1346 as an expansion for Au fil de l'épée. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Au fil de l'épée to use it. Check that your edition of Au fil de l'épée is compatible, as some expansions were revised between editions.