
- BGG rank
- BGG #4,659
- BGG rating
- 8.0
Hearts and Minds: Vietnam 1965-1975 (Third Edition)
- 1–2 players
- 45–360 min
- Complexity 3.0/5
- 2019

1988
Rules assistance for Nicaragua!: Revolution in Central America
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Nicaragua!: Revolution in Central America is a board game released in 1988 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Joseph Miranda and John D. Burtt and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.
"Nicaragua!" depicts the Nicaraguan Revolution in Central America. Published as a magazine wargame in Strategy & Tactics magazine #120. "A wargame simulation of the guerrilla warfare that has been a way of life in Central America for years. Although the game is set in Nicaragua and portrays the Somoza vs. Sandinista vs. Contra conflicts, it does not attempt to simulate those events in minute detail ... Nicaragua! shows how modern revolutionary warfare works. The game involves both military and political struggles and includes such decisive factors as intelligence operations and propaganda. In the game, one player assumes the role of the Government, the other player is the Rebel. Each uses his political forces to gain popular and foreign support, raise forces, and demoralize the enemy. Each uses his military forces to hunt down and neutralize or eliminate his opponent ... Players must be able to manipulate both military and political forces in order to win."
Nicaragua!: Revolution in Central America supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Nicaragua!: Revolution in Central America is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nicaragua!: Revolution in Central America for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nicaragua!: Revolution in Central America has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nicaragua!: Revolution in Central America belongs to these categories: Wargame, Political, and Modern Warfare. Its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nicaragua!: Revolution in Central America are: Joseph Miranda and John D. Burtt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nicaragua!: Revolution in Central America as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.