
- BGG rank
- BGG #10,386
- BGG rating
- 6.8
Miraris
- 3–6 players
- 10–20 min
- Complexity 1.4/5
- 2017

2014
Rules assistance for Night Clan
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Night Clan is a board game released in 2014 for 2–4 players, 20 minutes per game, and ages 8 and up. It was designed by Y. Ohashi and its main mechanics are Area Majority / Influence.
In the northern city of Bergen there lived a duke with seven beautiful daughters. One day, a masked man appeared before the duke with a warning: that night, when the sun set, the Troll – Giant of the Forest – would assail Bergen and carry off the duke’s daughters and wealth. As the duke, you must hide your Daughters and Riches in various locations around Bergen to hide them from the Troll. For protection, you have enlisted the mysterious Night Watch and allied yourself with the Mistletoe, whose mystical powers can drive off the Troll. Night Clan is a fast-paced area control game with a hint of deception. Each player is dealt an identical deck of 13 cards. The players take turns placing their cards, two at a time, on the game’s locations. Once all cards have been played, the cards placed in each location are resolved and any remaining cards are used to determine which player has achieved victory. Daughters are played face up and will award their owners 1 Victory Point each if they are not eliminated. Riches are played face down and will award their owners 2 Victory Points each if they are not eliminated. Trolls are played face down and will eliminate all cards at their location if not countered by a Mistletoe. If succesfully countered they will award their owners -2 Victory Points. Mistletoes are played face down and will eliminate Trolls at their location. They will award their owners 1 Victory Point if they succesfully counter a Troll. Nightwatchmen are played face up and allow cards to be moved between locations.
Night Clan supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Night Clan is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Night Clan for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Night Clan has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Night Clan belongs to these categories: Card Game and Fantasy. Its main mechanics are Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Night Clan are: Y. Ohashi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Night Clan as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.