
- BGG rating
- 7.3
No Retreat!: Solitaire
- 1 player
- 50 min
- Complexity 3.3/5
- 2011

2011
Rules assistance for No Retreat! The Russian Front
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
No Retreat! The Russian Front is a board game released in 2011 for 2 players, 360 minutes per game, and ages 14 and up. It was designed by Carl Paradis and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
(from GMT's website:) No Retreat: The Russian Front is a new deluxe edition of the two-player Victory Point Games 2008 CSR Award Nominee wargame that retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WW2 at a player-friendly and manageable level of scope and difficulty. This edition combines both the original game and its two extensions (Na Berlin! and No Surrender!) using deluxe components of “Twilight Struggle Deluxe Edition” quality. With only 40 Army/Front sized counters for the Tournament game, and 70 for the whole campaign, and with very low stacking, it’s a quick-playing yet realistic affair that favours the strategic and offensive-minded player. Each turn is alight with intriguing on-board challenges plus the surprise of card hand Events as players vie to win in one of three different ways. In a skillfully blended collation of classic hex-based wargaming and modern card-driven simulations, No Retreat: The Russian Front stays truly story-centric, providing the proper feel of sweeping maneuvers, exploitation and encirclements across the vast steppes and forests of Russia. With a simple-yet-innovative economic model, players will also feel the growing might and sophistication of the Russian’s Red Army, and the degradation of the once-invincible German Wehrmacht, over the epic four year sweep of time that this merciless campaign was fought. Neither side can afford the disgrace of yielding an inch of ground to their hated foe, so your orders are: “No Retreat!” Components: One Standard size mounted map Two Counter Sheets One deck of 55 Playing Cards Rule booklet Scenario booklet Player Aid Cards Two 6-sided dice (1 black and 1 white) TIME SCALE: 2 months per turn MAP SCALE: 100km / 60 miles per hex UNIT SCALE: Armies and Fronts NUMBER OF PLAYERS: 2 DESIGNER: Carl Paradis DEVELOPER: Alan Emrich & Carl Paradis COUNTER ART: Mark Simonitch & Carl Paradis MAP ART: Mark Simonitch
No Retreat! The Russian Front supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for No Retreat! The Russian Front is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists No Retreat! The Russian Front for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
No Retreat! The Russian Front has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
No Retreat! The Russian Front belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of No Retreat! The Russian Front are: Carl Paradis. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists No Retreat! The Russian Front as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.