
- BGG rank
- BGG #5,984
- BGG rating
- 7.0
Dragon Pass
- 2–3 players
- 120 min
- Complexity 3.4/5
- 1980

1977
Rules assistance for Nomad Gods
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Nomad Gods is a board game released in 1977 for 2–5 players, 300 minutes per game, and ages 12 and up. It was designed by Greg Stafford and Robert Corbett and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
A war game set in Greg Stafford's world of Glorantha, wherein players move armies composed of the five tribes of Prax--the Bison, the Morokanth, the Sable, the Impala, and the Independents. The explanation of the game in the original rules describes it such: "This game is the second of an interlocking triad of fantasies which deal with various aspects of man's magic and his relationship with the gods and the unknown." The first was White Bear & Red Moon (republished and better known as Dragon Pass), while the third, Masters of Luck & Death, was never published. Originally published by Chaosium in 1977, the game was massively revised for a French language release by Oriflam in 1994 as Les Dieux Nomades, which has a more solid game system and much higher quality components.
Nomad Gods supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Nomad Gods is 300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Nomad Gods for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Nomad Gods has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Nomad Gods belongs to these categories: Fantasy, Wargame, and Mythology. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Nomad Gods are: Greg Stafford and Robert Corbett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Nomad Gods as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.