
- BGG rank
- BGG #20,951
- BGG rating
- 6.7
Raiders and Traders: The Heroic Age of Greece
- 1–4 players
- 120 min
- Complexity 2.6/5
- 1979

1977
Rules assistance for Troy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Troy is a board game released in 1977 for 2 players and 90 minutes per game. It was designed by Donald A. Dupont and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
"Troy" is a Trojan War board-wargame simulation including both Heroes and Gods. Divided into five scenarios after Homer, it contains 252 counters and a deck of gods cards in a zip-lock, plastic bag. Mentioned in the Chaosium magazine Wyrm's Footnotes no. 3: "Wanderlore" by Greg Stafford (pp. 9-10) and in no. 4: "Troy: Errata & Questions" by Don Dupont (pp. 31-33).
Troy supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Troy is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Troy has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Troy belongs to these categories: Wargame, Ancient, and Mythology. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Troy are: Donald A. Dupont. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Troy as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.