Nothing Personal: Young Turks Expansion
BGG rating
7.4

Expansion for Nothing Personal

Nothing Personal: Young Turks Expansion

2013

Rules assistance for Nothing Personal: Young Turks Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 120 min
  • 8+
  • Complexity 2.2/5

Rules assistant for Nothing Personal: Young Turks Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

Nothing Personal: Young Turks Expansion is an expansion for Nothing Personal released in 2013 for 3–5 players, 120 minutes per game, and ages 8 and up. It was designed by Tom Vasel and Stephen Avery and its main mechanics are Dice Rolling, Area Majority / Influence, and Campaign / Battle Card Driven.

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About the game

Nothing Personal: Young Turks Expansion adds three extra card sets of gangsters — Historical, Game Designers and Expansion — to the game Nothing Personal. Each card of the new 54 gangsters has its own abilities/stats.

Questions and answers

Nothing Personal: Young Turks Expansion supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.