Nothing Personal
BGG rank
BGG #2,007
BGG rating
7.0

Nothing Personal

2013

Rules assistance for Nothing Personal

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 120 min
  • 8+
  • Complexity 2.8/5

For 3 players

Rules assistant for Nothing Personal

What would you like to know?

Answers come from the official rulebook, with the page to check.

Nothing Personal is a board game released in 2013 for 3–5 players, 120 minutes per game, and ages 8 and up. It was designed by Tom Vasel and Stephen Avery and its main mechanics are Hand Management, Take That, and Dice Rolling.

Expansions

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About the game

The Capo is getting old and about to retire. You think. Maybe it's time for you to make your moves from behind the scenes, to put the gangsters into play that support your goals. Will you gain the most respect? Nothing Personal is a game for 3-5 players. Players attempt to gain the most respect in five turns (five years) by amassing respect amongst the mafia through influence, negotiation, blackmail and bribery. Players take turns playing influence cards to take control of gangsters and work them up the chain of power. Each position and gangster has their own special abilities that give players the edge they need to accrue the respect they deserve - to become the Boss of Bosses.

Questions and answers

Nothing Personal supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.