Nothing So Well Lost: The Siege of Rhodes 1522
BGG rank
BGG #28,156
BGG rating
5.4

Nothing So Well Lost: The Siege of Rhodes 1522

2013

Rules assistance for Nothing So Well Lost: The Siege of Rhodes 1522

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 90 min
  • Complexity 1.5/5

Rules assistant for Nothing So Well Lost: The Siege of Rhodes 1522

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Nothing So Well Lost: The Siege of Rhodes 1522 is a board game released in 2013 for 2 players and 90 minutes per game. It was designed by Paul Rohrbaugh and its main mechanics are Dice Rolling, Simulation, and Action Points.

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About the game

This is the second game in the TPS line of the Pocket Battle Games series from LPS, Inc. It covers the 1522 attempt by the Ottoman empire to take the city from the Knights Hospitaler. It is printed on a single postcard-sized piece of cardstock with game map on front and rules on the back. Counters need to be cut from around the edge of the card. Die-cut counters are available from ATO with any purchase at no additional charge. The Ottoman side attempts to reduce the Hospitaler resistance by bombardment, mining and assault, while the Hospitaler side tries to reduce the Ottoman artillary and resistance by bombardment, counter-mining and sallies. These actions are taken by units activated by random card draws and results are resolved with a D6 roll.

Publishers

  • LPS, Inc.
  • Turning Point Simulations

Questions and answers

Nothing So Well Lost: The Siege of Rhodes 1522 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.