Nuclear War Bonus Pack #2: Expansion to India Rails and Nuclear War
BGG rating
6.5

Expansion for India Rails

Nuclear War Bonus Pack #2: Expansion to India Rails and Nuclear War

1999

Rules assistance for Nuclear War Bonus Pack #2: Expansion to India Rails and Nuclear War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 12+
  • Complexity 2.5/5

Rules assistant for Nuclear War Bonus Pack #2: Expansion to India Rails and Nuclear War

What would you like to know?

Answers come from the official rulebook, with the page to check.

Nuclear War Bonus Pack #2: Expansion to India Rails and Nuclear War is an expansion for India Rails released in 1999 ages 12 and up. Its main mechanics are Hand Management, Take That, and Pick-up and Deliver.

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About the game

Play India Rails with the added interest of nuking cities in India and Pakistan. One of the stranger game expansions. To play this you need both Flying Buffalo’s Nuclear War and Mayfair’s India Rails. See what happens if India and Pakistan ever press the button. Components include special cards to fit into your India Rails deck and other Nuclear War cards to represent the people that may or may not survive the nuclear war.

Questions and answers

The catalogue lists Nuclear War Bonus Pack #2: Expansion to India Rails and Nuclear War for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.