
- BGG rank
- BGG #9,239
- BGG rating
- 6.9
Outnumbered: Improbable Heroes
- 1–6 players
- 20–30 min
- Complexity 1.7/5
- 2021

1997
Rules assistance for Number Quest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Number Quest is a board game released in 1997 for 2–4 players, 50 minutes per game, and ages 7 and up. It was designed by Jack Berkovi and Edger Fineberg and its main mechanics are Dice Rolling.
Number quest is a game of making numbers from the combination of the roll of 4 dice. The game consists of a Diamond shaped board separated into 100 hexes numbered 1 to 100.Numbers 1 and 100 start at opposite ends of the diamond and the rows in between are filled in by the following combinations. Coloured orange 1,2-3,4-6,7-10,11-15, Coloured turquoise 16-21,22-28 Coloured yellow 29-36,37-45 Coloured blue 46-55,56-64 Coloured green 65-72,73-79 Coloured purple 80-85,86-90 Coloured red 91-94,95-97,98-99,100 All of the numbers are printed in black except for the prime numbers which are printed in white. On a players turn they roll 4 dice and try to make a number by addition, subtraction, multiplication or division using each number once and all four numbers.Once the number is made they cover the number with a token and receive a reward dependent on the numbers value.The reward given will be orange section 10,turquoise section 20,yellow section 50,blue section 100,green section 200,purple section 300 and the red section 500.It is then the next players turn to make a new number by rolling the dice.However numbers covered over are out of the game. If a player places a token to form a triangle of 3 hexes then they gain a bonus of 100,If the number covered that form the triangle is a prime number then the bonus is 200. If a player can not form a number on their turn then they miss a go.
Number Quest supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Number Quest is 50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Number Quest for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Number Quest has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Number Quest belongs to these categories: Number, Dice, and Educational. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Number Quest are: Jack Berkovi and Edger Fineberg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Number Quest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.