
- BGG rank
- BGG #8,837
- BGG rating
- 7.4
Operation Typhoon: The German Assault on Moscow, 1941
- 2 players
- 1500 min
- Complexity 3.5/5
- 1978

1978
Rules assistance for Objective Moscow: The Death of Soviet Communism
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Objective Moscow: The Death of Soviet Communism is a board game released in 1978 for 1–3 players, 360 minutes per game, and ages 12 and up. It was designed by Philip S. Kosnett and Joe Angiolillo and its main mechanics are Hexagon Grid and Simulation.
Objective: Moscow is a land/sea/air game of the hypothetical invasion of the former U.S.S.R. in the late 1970s and at the end of the 20th century. The area depicted on the map covers from Paris to Turkey, to Iraq and central Asia, to China as far south as Peking, to Japan, Korea, and Alaska. In all, units of more than 30 nations are included. This is truly a 'World War' monster game set in Modern times. Several scenarios are postulated, including a NATO counteroffensive after a Soviet invasion of Western Europe, a Chinese invasion of Siberia, and an Iranian campaign of expansion in the Middle East. Scenarios taking place later postulate an alliance of the USA, a United Europe, Iran, China, and other countries joining for the conquest of the Soviet Union. Contains: 24 page rulebook; 1,200 colorful die cut cardboard playing pieces; four 22" x 34" hexagonal grid soft map sections; and various playing aids. This game came in a flat plastic pack or a 'detergent soap' sized box. An excellent solitaire as well as 3-player game.
Objective Moscow: The Death of Soviet Communism supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Objective Moscow: The Death of Soviet Communism is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Objective Moscow: The Death of Soviet Communism for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Objective Moscow: The Death of Soviet Communism has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Objective Moscow: The Death of Soviet Communism belongs to these categories: Wargame, Political, and Modern Warfare. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Objective Moscow: The Death of Soviet Communism are: Philip S. Kosnett and Joe Angiolillo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Objective Moscow: The Death of Soviet Communism as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.