Objective Moscow: The Death of Soviet Communism
BGG rank
BGG #14,326
BGG rating
6.6

Objective Moscow: The Death of Soviet Communism

1978

Rules assistance for Objective Moscow: The Death of Soviet Communism

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–3 players
  • 360 min
  • 12+
  • Complexity 3.7/5

For 1 player

Rules assistant for Objective Moscow: The Death of Soviet Communism

What would you like to know?

Answers come from the official rulebook, with the page to check.

Objective Moscow: The Death of Soviet Communism is a board game released in 1978 for 1–3 players, 360 minutes per game, and ages 12 and up. It was designed by Philip S. Kosnett and Joe Angiolillo and its main mechanics are Hexagon Grid and Simulation.

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About the game

Objective: Moscow is a land/sea/air game of the hypothetical invasion of the former U.S.S.R. in the late 1970s and at the end of the 20th century. The area depicted on the map covers from Paris to Turkey, to Iraq and central Asia, to China as far south as Peking, to Japan, Korea, and Alaska. In all, units of more than 30 nations are included. This is truly a 'World War' monster game set in Modern times. Several scenarios are postulated, including a NATO counteroffensive after a Soviet invasion of Western Europe, a Chinese invasion of Siberia, and an Iranian campaign of expansion in the Middle East. Scenarios taking place later postulate an alliance of the USA, a United Europe, Iran, China, and other countries joining for the conquest of the Soviet Union. Contains: 24 page rulebook; 1,200 colorful die cut cardboard playing pieces; four 22" x 34" hexagonal grid soft map sections; and various playing aids. This game came in a flat plastic pack or a 'detergent soap' sized box. An excellent solitaire as well as 3-player game.

Publishers

  • SPI (Simulations Publications, Inc.)

Questions and answers

Objective Moscow: The Death of Soviet Communism supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.