
- BGG rank
- BGG #11,680
- BGG rating
- 7.8
Proud Monster Deluxe
- 2–6 players
- 1500 min
- Complexity 3.5/5
- 2011

2020
Rules assistance for Objective Nuremberg: 7 Days to the Rhine, Volume 1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Objective Nuremberg: 7 Days to the Rhine, Volume 1 is a board game released in 2020 for 1–2 players and 120–240 minutes per game. It was designed by Ty Bomba and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Modern War #47 March 2020 Objective Nuremberg is the first volume of what will grow to be a series of games, the AFCENT (Allied Forces Central Europe) Series. Each subsequent single-volume game will use the same system and will be playable alone or mated to other games in the series, with the eventual goal being a mega-monster game covering the geographic entirety of this war across the whole East German and Czechoslovakian border areas. Each hexagon on the map represents 2.5 miles (four kilometers) from side to opposite side. The Warsaw Pact regiments, while the units of maneuver on the NATO side are battalions. Air power and electronic warfare are represented abstractly, with counters and rules showing the effects of one side or the other gaining temporary superiority within those sub-realms of conflict. Each day is made up of one nighttime and two daylight turns. Components: A rules booklet, one 22" x 34" map sheet and 200 one-half inch counters
Objective Nuremberg: 7 Days to the Rhine, Volume 1 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Objective Nuremberg: 7 Days to the Rhine, Volume 1 is 120–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Objective Nuremberg: 7 Days to the Rhine, Volume 1 has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Objective Nuremberg: 7 Days to the Rhine, Volume 1 belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Objective Nuremberg: 7 Days to the Rhine, Volume 1 are: Ty Bomba. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Objective Nuremberg: 7 Days to the Rhine, Volume 1 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.