
- BGG rank
- BGG #11,904
- BGG rating
- 6.8
Panda
- 2–4 players
- 40 min
- Complexity 2.2/5
- 2024

2023
Rules assistance for Odd Shop
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Odd Shop is a board game released in 2023 for 2–6 players, 30–80 minutes per game, and ages 10 and up. It was designed by Adrie Drent and its main mechanics are Set Collection, Auction / Bidding, and Betting and Bluffing.
Welcome to Odd Shop, the auction house for all your oddities! Spend store credits to win the odd objects. But be aware, not all objects are authentic. Hire the inhouse experts to get more information on the objects before you make your bid. Every round, five objects will be auctioned off. All objects are visible for all the players to see. The auction will start with the object furthest on the left, continuing to the object on the right. For each object, a round of bidding will occur. All objects have two values in gold. One value for an authentic object and one value for a replica. You will only find out if the objects are authentic or not after you’ve bought the item. But before the bidding starts, you can hire the help of an expert to check if the object(s) is authentic or a replica. Bidding will happen simultaneously in the first round. After the first round, the player with the most credits left, will become the profiteer. When there is a profiteer, bidding will occur in clockwise order, with the profiteer bidding last. Bids will be placed face down, but players can see how many cards are used in the bid. The objects are divided into four categories: potions, familiars, gear and magic items. When you win more objects of the same category, you gain bonus points (depending on the duration of the game). Gear objects belong to sets of two or three. When you’ve collected a complete set, the total value of that set will be doubled. Therefore, it is encouraged to try and win as many of the same category objects as you can, but your opponents will of course know that you want certain objects. That’s why it is allowed to trade with the other players. You can trade objects, or you can buy objects from other players by paying credits. This means that you will play the rest of the game with less credits to spend and your opponent with more than everyone else. But getting to complete a collection can win you the game! You may notice that the objects are not named. You may use your expertise to identify the objects and give them names. And how on earth could some be replicas?! Have fun in the world of Odd Shop! —description from the publisher
Odd Shop supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Odd Shop is 30–80 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Odd Shop for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Odd Shop has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Odd Shop belongs to these categories: Card Game and Fantasy. Its main mechanics are Set Collection, Auction / Bidding, and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Odd Shop are: Adrie Drent. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Odd Shop as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.