Oil: The Great Adventure
BGG rank
BGG #30,369
BGG rating
5.3

Oil: The Great Adventure

1960

Rules assistance for Oil: The Great Adventure

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60–180 min
  • 10+
  • Complexity 2.0/5

For 2 players

Rules assistant for Oil: The Great Adventure

What would you like to know?

Answers come from the official rulebook, with the page to check.

Oil: The Great Adventure is a board game released in 1960 for 2–6 players, 60–180 minutes per game, and ages 10 and up. It was designed by Tord Hasselquist and its main mechanics are Roll / Spin and Move, Point to Point Movement, and Commodity Speculation.

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About the game

In Oil, the Great Adventure, players represent Oil Companies competing for oil-fields and oil-cargoes. Players move around the board in monopoly manner and can land on a variety of fields: Information (card drawing - a bit risk-cards type), Memo (card drawing - bonus-card-like), Drilling or Helicopter (allow to buy drilling rights), Stock Market (allows to buy stocks). Each time a player passes one of the 2 production fields, his oil fields produce certain quantities of oil (Kuwait producing most, Iraq second most, Qatar, Iran and Trinidad only little). When opting for drilling, the player token is moved from the board on a special drilling track which can either end with finding a well or with failure. At any time, a player can ship a cargo of his oil to the world's major ports (the ships move on the world map which is at the center of the board), the profit depends on the current price for oil (1-4, depending on what the Information cards bring). Players agree on a certain time limit and the richest player at that time wins the game.

Publishers

  • Alga
  • John Sands Pty Ltd
  • Oy Fenno-Alga Ab
  • Majora
  • Otto Maier Verlag
  • Merit
  • Educa Borras

Questions and answers

Oil: The Great Adventure supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.