
- BGG rank
- BGG #16,921
- BGG rating
- 7.2
Forgotten Pacific Battles
- 1–2 players
- 30–180 min
- Complexity 2.7/5
- 2020

2016
Rules assistance for Operation Gertrud: The German Invasion of Turkey
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Operation Gertrud: The German Invasion of Turkey is a board game released in 2016 for 2–3 players and 2–6 minutes per game. It was designed by Eric R. Harvey and its main mechanics are Hexagon Grid and Ratio / Combat Results Table.
Operation Gertrud: The German Invasion of Turkey is a speculative two-player wargame about a German invasion of Turkey during the Second World War. The historical course of events during World War II precluded any likelihood that the Germans would invade their erstwhile ally, it is conceivable that a different turn of events could have precipitated a German Blitzkrieg into Turkey. The Turks were concerned about this possibility and they endeavored to remain neutral during the war. Unlike the First World War, the Turks could not hope to hold Istanbul in the event of a war, and any incursion by one side (Axis or Allied) would certainly invite an incursion by the other. The Turks were most concerned about Soviets, but if Hitler had conceived a notion of invading Turkey, the Germans' most daunting challenge would be the Allied response, not necessarily the Turkish Army. The Turks had been underestimated during the previous world war, and so it’s anyone’s guess how well they could have faced up to the Wehrmacht and Luftwaffe. Components: 22x34 inch map, 176 die-cut counters. World at War #49, April 2016
Operation Gertrud: The German Invasion of Turkey supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Operation Gertrud: The German Invasion of Turkey is 2–6 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Operation Gertrud: The German Invasion of Turkey has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Operation Gertrud: The German Invasion of Turkey belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid and Ratio / Combat Results Table. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Operation Gertrud: The German Invasion of Turkey are: Eric R. Harvey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Operation Gertrud: The German Invasion of Turkey as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.