
- BGG rank
- BGG #9,137
- BGG rating
- 8.0
Ambon: Burning Sun & Little Seagulls
- 2 players
- 60–120 min
- Complexity 2.1/5
- 2021

Rules assistance for Operation 'GREIF'
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Operation 'GREIF' is an expansion for The Battle of the Bulge released in 1970 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Chester Hendrix and Don Lowry and its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement.
This is actually a 'Variant' for use with the 1965 Version of Avalon Hill's The Battle of the Bulge game. You will have to have the game in order to play this. The 'Variant' components consist of the following: a RULES set of 6-pages plus an 'Errata' sheet; 3-COLOR-Charts; a set of 'counters' which must be cut-apart and glued to 1/2" square pieces prior to play. Within the Rules are detailed additions to the 'Tournament' game of 'Bulge-65' with amendments to any of those explained further. Some of these are: Amendment to Zone of Controls-for Combat, Support, & 'Pure'-Armor units; Road Movement-for 'Leg', Motorized, & 'Tracked' units; TAC(Ground Support)-for the Germans; Para-drops-(for the 'von der Heydte' unit); Operation 'GREIF'(the 150th-Pz.Brig.) & the 'Einheit Steilau' Squads; and an Amendment to the Tournament Victory Conditions. The Charts included are: one WHITE-with the British Order of Appearance, the Play by Mail Para-drop Results Table(10-Results), the Face to Face Para-drop Results Table(6-Results), with explanations for both; one GREEN-with the German Order of Appearance & Reinforcements; one TAN-with the American Order of Appearance & Reinforcements. The game counters are of the following COLOR types: German~'Wehrmacht'-GRAY, Parachute~BLUE, Waffen 'SS'~BLACK, 150th Pz.Brig.& 'E.S.'~1/2-GRAY & TAN; British~RED; & Americans~TAN. The 'NEW' units include: 'Mixed'-Armor; 'Mixed'-Assault Guns; Headquarters; Artillery; Armored-Artillery; Nebelwerfer; Engineers; 'Jagdpanzer'; Tank-Destroyers; Assault Guns; Armored 'Cavalry'; and the 'Special' 150th Pz.Brig. & 'E.S.' Squads. This is an entire 'revamping' of the game and just the 'Fortresses', 'Fortifications(Entrenchments)', & 'Direction' markers are used from the original game. Some of the new concepts involved are the Support Units(HQ & Artillery-ALL kinds), Road movement & Zones of Control for 'Motorized', 'Leg', & 'Armored'('Pure'-Armor & Support Units have NO-Z.O.C.!) units, plus the addition of the British Forces, & the 'Special' German units included.
Operation 'GREIF' supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Operation 'GREIF' is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Operation 'GREIF' for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Operation 'GREIF' has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Operation 'GREIF' belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Variable Set-up, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Operation 'GREIF' are: Chester Hendrix and Don Lowry. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Operation 'GREIF' as an expansion for The Battle of the Bulge. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Battle of the Bulge to use it. Check that your edition of The Battle of the Bulge is compatible, as some expansions were revised between editions.