
- BGG rank
- BGG #26,329
- BGG rating
- 6.8
Maccabees
- 2–4 players
- 30 min
- Complexity 1.3/5
- 2009

2010
Rules assistance for Operation: Maccabee
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Operation: Maccabee is a board game released in 2010 for 1–4 players, 60 minutes per game, and ages 8 and up. It was designed by Flaster Siskin and its main mechanics are Variable Player Powers, Hand Management, and Area Movement.
This game (the theme of which is viewed as controversial by some) combines elements of wargames, dexterity games and resource gathering games. While set somewhere Nazi-occupied in Europe at the end of World War II, the theme is not actually historical. Players take the role of factions associated with Allied Powers, each of which controls a team of commandos which have associated special powers in the game. Each player starts from a different starting position and then they race to reach concentration camps where they use a dreidel to knock over and kill Nazi guards and so free prisoners. The dreidel is also used in lieu of a d4 to allot movement points at the start of the turn; the amount of points allotted by a given spin corresponds to the traditional value of a spin in the game Dreidel. Different types of terrain on the movement board (covered by a grid of hexagons) require different amount of movement points. Some spaces also involve either aid and resources to be gathered or German patrols to be avoided. When a player lands on a concentration camp, his commandos raid the camp and kill guards. The box lid serves as a second board where figures representing guards are placed. A player who is raiding a concentration camp then uses the dreidel to knock over and kill guards. This leads to freeing prisoners from the camp. The object of the game is to have freed the most prisoners when all concentration camps have been raided.
Operation: Maccabee supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Operation: Maccabee is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Operation: Maccabee for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Operation: Maccabee has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Operation: Maccabee belongs to these categories: Action / Dexterity, Adventure, and World War II. Its main mechanics are Variable Player Powers, Hand Management, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Operation: Maccabee are: Flaster Siskin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Operation: Maccabee as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.