
- BGG rank
- BGG #8,125
- BGG rating
- 8.5
Shadows of Brimstone: Valley of the Serpent Kings
- 1–4 players
- 90–180 min
- Complexity 3.3/5
- 2023

Rules assistance for OrcQuest WarPath: Chapter Box – Elven Vestiges
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
OrcQuest WarPath: Chapter Box – Elven Vestiges is an expansion for OrcQuest WarPath released in 2019 for 1–6 players, 45–90 minutes per game, and ages 14 and up. It was designed by Yoann Bugny and Thomas Maufroid and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
"Elven Vestiges" is a brand new expansion that will enrich the OrcQuest universe with new enemies. With the Campaign Chapter included, your heroes can venture into the ruins of ancient Elven temples. The Elves have left a precious relic that will be of great use to our Orc heroes, and these haughty beings have decided to return to take possession of their remains. Our heroes will have to progress with caution. To approach the ruins, they must be vigilant and not be spotted by the Elven Archers hidden in the trees. Each escaping Elf Archer will increase the Alert Level, and the higher the Alert Level, the more Elven Archers will shoot at you from the trees. If the Heroes manage to penetrate the vestiges, they will have to face the Elves who protect the place. Their magic is frightening and will keep the Orcs at bay. And that's not counting the traps set in the Event cards, like the giant ball!
OrcQuest WarPath: Chapter Box – Elven Vestiges supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for OrcQuest WarPath: Chapter Box – Elven Vestiges is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists OrcQuest WarPath: Chapter Box – Elven Vestiges for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
OrcQuest WarPath: Chapter Box – Elven Vestiges belongs to these categories: Fantasy, Fighting, and Adventure. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of OrcQuest WarPath: Chapter Box – Elven Vestiges are: Yoann Bugny and Thomas Maufroid. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists OrcQuest WarPath: Chapter Box – Elven Vestiges as an expansion for OrcQuest WarPath. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need OrcQuest WarPath to use it. Check that your edition of OrcQuest WarPath is compatible, as some expansions were revised between editions.