
- BGG rank
- BGG #606
- BGG rating
- 8.5
Middara: Unintentional Malum – Act 1
- 1–4 players
- 60 min
- Complexity 4.1/5
- 2019

Rules assistance for OrcQuest WarPath: Chapter Box – Royal Mines
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
OrcQuest WarPath: Chapter Box – Royal Mines is an expansion for OrcQuest WarPath released in 2019 for 1–6 players, 45–90 minutes per game, and ages 14 and up. It was designed by Yoann Bugny and Thomas Maufroid and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.
The Royal Mines is a brand new expansion that will enrich the OrcQuest universe with new enemies. With the Campaign Chapter included, your heroes will be able to infiltrate the dwarf mines, at the borders of the Kingdom of Istarra, and get precious artifacts. But be careful, the expedition will not be easy, and our heroes risk losing some blood there. The dwarves are a hard-working, meticulous and greedy people. They never stop digging galleries to exploit as many deposits as possible, to trade what they extract from them or to create the best crafts in the world. It is in one of these mines, northeast of the border of the kingdom, called the Royal Mine of Skatten, that legends tell a powerful weapon is hidden. The mines are heavily guarded. Patrols circulate regularly, because dwarves can never be careful enough. The alert level can rise very quickly, and the mission can fail at the slightest mistake. The mines are real labyrinths where it is easy to get lost. The access is forbidden to slowpokes and it will be important to be like the dwarves: methodical and effective. —description from the publisher
OrcQuest WarPath: Chapter Box – Royal Mines supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for OrcQuest WarPath: Chapter Box – Royal Mines is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists OrcQuest WarPath: Chapter Box – Royal Mines for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
OrcQuest WarPath: Chapter Box – Royal Mines belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of OrcQuest WarPath: Chapter Box – Royal Mines are: Yoann Bugny and Thomas Maufroid. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists OrcQuest WarPath: Chapter Box – Royal Mines as an expansion for OrcQuest WarPath. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need OrcQuest WarPath to use it. Check that your edition of OrcQuest WarPath is compatible, as some expansions were revised between editions.