
- BGG rating
- 6.9
Ouro de Tolo Nitroglicerina
- 2–6 players
- 45 min
- 2011

2011
Rules assistance for Ouro de Tolo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

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Answers come from the official rulebook, with the page to check.
Ouro de Tolo is a board game released in 2011 for 3–6 players, 40 minutes per game, and ages 8 and up. It was designed by André Zatz and Sérgio Halaban and its main mechanics are Hand Management, Set Collection, and Push Your Luck.
The desire to become rich overnight is a dream for many people, a dream which drove many to take part in legendary gold rushes that have a hold on our imagination despite ending more than 150 years ago. Whatever appeal a gold mine might have, though, the risks are plenty and the riches limited, and when you're working under a gaslight it's tough to distinguish riches from Ouro de Tolo (fools' gold). Ouro de Tolo is a fast and tense game of risk management in which the players, acting as miners, try to secure the best hauls for themselves while keeping their "colleagues" at bay. Each turn a player has three choices: • Extract a nugget, i.e., pull a stone from the bag. • Play a card that brings him advantages or causes problems for opponents. • Leave the mine for that workday and cash in the stones collected that day. If at any time a player has two "fools' gold" stones, he loses everything collected that round and sits out until everyone else finishes the round. Each turn spent inside the mine can harm your gains, yet how else but inside the mine can you gather as much gold as possible? At the end of each workday, players sell their nuggets and earn money. The winner is the player who has the most money, with the game ending at the end of the round that any player reaches a certain threshold, with that value dependent on the number of players.
Ouro de Tolo supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ouro de Tolo is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ouro de Tolo for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ouro de Tolo has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ouro de Tolo belongs to these categories: Card Game and American West. Its main mechanics are Hand Management, Set Collection, and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ouro de Tolo are: André Zatz and Sérgio Halaban. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ouro de Tolo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.