
- BGG rank
- BGG #25,721
- BGG rating
- 5.7
Inspector Higgins
- 2–6 players
- 20 min
- Complexity 1.0/5
- 1988

1992
Rules assistance for Outrage! Steal the Crown Jewels
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Outrage! Steal the Crown Jewels is a board game released in 1992 for 2–6 players, 45 minutes per game, and ages 8 and up. Its main mechanics are Roll / Spin and Move, Team-Based Game, and Pick-up and Deliver.
The Official Tower of London Board Game The Challenge. You have been challenged to enter the Tower of London, steal one or more of the Crown Jewels and escape. This is no easy task. The Jewels are housed in the White Tower in the centre of the Fortress. The White Tower is surrounded by walls and towers, beyond which, on the north, east and west sides, lies an uncrossable moat. To the south is the River Thames. Security within the Tower of London is such that you cannot bring anything with you which might asssist you. All the equipment necessary must be gathered while you move around inside the Tower of London looking like an innocent visitor. You may wish to attempt the challenge individually or in teams.
Outrage! Steal the Crown Jewels supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Outrage! Steal the Crown Jewels is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Outrage! Steal the Crown Jewels for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Outrage! Steal the Crown Jewels has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Outrage! Steal the Crown Jewels belongs to these categories: Murder / Mystery. Its main mechanics are Roll / Spin and Move, Team-Based Game, and Pick-up and Deliver. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Outrage! Steal the Crown Jewels as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.