Outrider: Dealin' Damage
BGG rating
6.3

Expansion for Outrider

Outrider: Dealin' Damage

2011

Rules assistance for Outrider: Dealin' Damage

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60 min
  • 8+
  • Complexity 2.0/5

Rules assistant for Outrider: Dealin' Damage

What would you like to know?

Answers come from the official rulebook, with the page to check.

Outrider: Dealin' Damage is an expansion for Outrider released in 2011 for 2–8 players, 60 minutes per game, and ages 8 and up. It was designed by Gregg Lewis and its main mechanics are Open Drafting.

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About the game

Dealin' Damage adds a new level of detail to Outrider's damage track. Instead of just losing Armor Tokens, players can lose something crucial with each hit suffered. Tires blowout, engines sputter and stall, weapons jam and ultimately fail and your armor could shear off - taking parts of your car with it! Even the vehicle's driver isn't safe: one bullet could injure or outright kill the driver. The Dealin' Damage Bolt-On contains rules, damage cards, targeted damage cards, critical effect cards as well as a set of smoke and debris markers to enhance gameplay.

Mechanics

Designers

Publishers

  • DiceFestGames

Questions and answers

Outrider: Dealin' Damage supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.