
- BGG rank
- BGG #3,124
- BGG rating
- 6.2
Stratego
- 2 players
- 45 min
- Complexity 1.9/5
- 1946

Rules assistance for Ovo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ovo is a board game released in 2013 for 2–4 players, 20 minutes per game, and ages 8 and up. It was designed by Rachel Foulon and its main mechanics are Memory.
The eggs are done! The aim of Ovo is to get all of your eggs back home after they've been flipped over in your opponent's camp. On the way to that camp, the players' symbols on each egg are visible – but on the way back those symbols are hidden so that the eggs, which can be moved by any player, are no longer identifiable. Since nothing looks more like an egg than another egg, your challenge is to keep track of your eggs as they hop, skip and jump their way home!
Ovo supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ovo is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ovo for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ovo has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ovo belongs to these categories: Abstract Strategy and Memory. Its main mechanics are Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ovo are: Rachel Foulon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ovo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.