
- BGG rank
- BGG #6,436
- BGG rating
- 7.0
Age of Wonders: Planetfall
- 2–6 players
- 20–40 min
- Complexity 2.1/5
- 2022

2025
Rules assistance for Paradox Island
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Paradox Island is a board game released in 2025 for 2–4 players, 60–90 minutes per game, and ages 10 and up. It was designed by Stepan Opalev and its main mechanics are Variable Player Powers, Race, and Area Movement.
Paradox Island is an adventure deduction game, in which all players except one will be exploring the island that only that one player can see. By moving blindly across the island players will be recreating the map and try to complete their missions. GAME OBJECTIVE One of the players takes on the role of the Omnipotence Paradox (OP) – the only player who sees the island and other players’ movements. Their mission is to have captives perished 5 times. The rest players become captives of the island. Their missions are connected with movement across the island, visiting certain spaces or fulfilling certain conditions 5 times. The one to complete their mission first wins. GAME FLOW Captives take their turns one by one going clockwise with the OP finishing the circle. On their turn, a captive can perform up to 2 actions, announcing them and getting feedback from the OP: move 1 space in any of the six directions automatically activating it. However, they can spend 1 energy to move 1 space over; move safely, which means you decide whether to activate the space or not after they know what it is. restore energy. After a captive announced their movement, the OP names the destination point aloud. Everyone hears the movements of the other players and can take notes on the map. However, they only know their own starting point, so during the game they need to think and put pieces together to have a better view of the map. Spaces have good and bad effects, making players get some bonus actions and movements or lose their health and energy instead. The OP controls 3 pieces on the island – the Rock, the Bush and the Wave. On the OP’s turn they can move the pieces around the island meddling into captives’ plans by making them harm or pushing to unwanted spaces. —description from the publisher
Paradox Island supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Paradox Island is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Paradox Island for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Paradox Island has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Paradox Island belongs to these categories: Deduction, Exploration, and Adventure. Its main mechanics are Variable Player Powers, Race, and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Paradox Island are: Stepan Opalev. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Paradox Island as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.