Pathfinder Adventure Card Game: Class Deck – Rogue
BGG rating
7.6

Expansion for Pathfinder Adventure Card Game: Mummy's Mask – Base Set

Pathfinder Adventure Card Game: Class Deck – Rogue

2014

Rules assistance for Pathfinder Adventure Card Game: Class Deck – Rogue

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 90 min
  • 10+
  • Complexity 2.5/5

Rules assistant for Pathfinder Adventure Card Game: Class Deck – Rogue

What would you like to know?

Answers come from the official rulebook, with the page to check.

Pathfinder Adventure Card Game: Class Deck – Rogue is an expansion for Pathfinder Adventure Card Game: Mummy's Mask – Base Set released in 2014 for 1–6 players, 90 minutes per game, and ages 10 and up. It was designed by Paul Peterson, Mike Selinker, Chad Brown, Tanis O'Connor, and Gaby Weidling and its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game.

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About the game

Tumble and stab to your heart’s content with the Pathfinder Adventure Card Game Rogue Deck. Explore four different rogue archetypes in this 109-card set, from stealthy Merisiel to poisonous Wu Shen. The Rogue Deck is packed with new poisons, weapons, and other goodies to take your character all the way through any Pathfinder Adventure Card Game Base Set or Pathfinder Society Adventure Card Guild organized play campaign. Sneak on!

Questions and answers

Pathfinder Adventure Card Game: Class Deck – Rogue supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.