Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 3 – Tempest Rising
BGG rating
7.7

Expansion for Pathfinder Adventure Card Game: Skull & Shackles – Base Set

Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 3 – Tempest Rising

2014

Rules assistance for Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 3 – Tempest Rising

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 90 min
  • 10+
  • Complexity 2.3/5

Rules assistant for Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 3 – Tempest Rising

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Answers come from the official rulebook, with the page to check.

Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 3 – Tempest Rising is an expansion for Pathfinder Adventure Card Game: Skull & Shackles – Base Set released in 2014 for 1–6 players, 90 minutes per game, and ages 10 and up. It was designed by Paul Peterson, Mike Selinker, Chad Brown, Tanis O'Connor, and Gaby Weidling and its main mechanics are Variable Player Powers, Dice Rolling, and Cooperative Game.

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About the game

Take your place as true pirate lords of the Fever Sea, earning a fat prize purse, and perhaps an island of your own! You’ll need to impress the Pirate Council, face intrigue in Port Peril, and out-sail the other would-be pirate lords in the Free Captains’ Regatta to earn the esteem of the Hurricane King himself. The Pathfinder Adventure Card Game: Tempest Rising Adventure Deck is a 110-card expansion that includes new villains, henchmen, locations, and more, as well as rare loot cards and 5 new scenarios that make up the complete Tempest Rising adventure. Continue your character’s legend with the Pathfinder Adventure Card Game: Tempest Rising Adventure Deck!

Questions and answers

Pathfinder Adventure Card Game: Skull & Shackles Adventure Deck 3 – Tempest Rising supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.