
- BGG rank
- BGG #18,203
- BGG rating
- 6.4
Paul Koenig's D-Day: Juno – The Canadian Beach
- 2 players
- 50 min
- Complexity 1.7/5
- 2008

2012
Rules assistance for Paul Koenig's Market Garden: Nijmegen Bridge
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Paul Koenig's Market Garden: Nijmegen Bridge is a board game released in 2012 for 1–2 players, 50 minutes per game, and ages 12 and up. It was designed by Paul Koenig and its main mechanics are Hexagon Grid and Chit-Pull System.
Paul Koenig’s Market-Garden is a series of small-format, competitive introductory-level wargames covering the critical first three days of Operation Market-Garden, where the Allies attempted to seize a series of bridges in Holland and end WWII before Christmas. Each game in the series covers a separate bridge: Arnhem, Eindhoven, and Nijmegen. As a player, you must command your German or Allied forces so as to capture key objectives on the board while keeping your casualties down (and your opponent’s casualties up). Nijmegen Bridge is the third and final game in the Market-Garden series, covering the events happening at this vital river crossing from September 17th-19th, 1944. The central Nijmegen sector of the attack crossed an arm of the Rhine that could not be bridged easily. If the US 82nd Airborne failed to capture the Nijmegen cross, the advance of XXX Corps would be checked and Operation Market-Garden would fail. With plenty of decision making and Optional Rules to extend gameplay and realism, the Allied advance into Germany hangs in the balance at Nijmegen Bridge! Game Data: Complexity: 3 on a 9 scale Solitaire Suitability: 8 on a 9 scale Unit scale: Each unit is 1 company to regiment, each hex is 0.6 kilometers, each (day) turn is about 4.5 hours, and each (night) turn is about 10 hours.
Paul Koenig's Market Garden: Nijmegen Bridge supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Paul Koenig's Market Garden: Nijmegen Bridge is 50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Paul Koenig's Market Garden: Nijmegen Bridge for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Paul Koenig's Market Garden: Nijmegen Bridge has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Paul Koenig's Market Garden: Nijmegen Bridge belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Paul Koenig's Market Garden: Nijmegen Bridge are: Paul Koenig. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Paul Koenig's Market Garden: Nijmegen Bridge as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.