The Devil's Cauldron: The Battles for Arnhem and Nijmegen
BGG rank
BGG #4,158
BGG rating
8.2

The Devil's Cauldron: The Battles for Arnhem and Nijmegen

2008

Rules assistance for The Devil's Cauldron: The Battles for Arnhem and Nijmegen

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 90–2400 min
  • 12+
  • Complexity 3.8/5

For 2 players

Rules assistant for The Devil's Cauldron: The Battles for Arnhem and Nijmegen

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Answers come from the official rulebook, with the page to check.

The Devil's Cauldron: The Battles for Arnhem and Nijmegen is a board game released in 2008 for 2–4 players, 90–2400 minutes per game, and ages 12 and up. It was designed by Adam Starkweather and its main mechanics are Dice Rolling, Hexagon Grid, and Line of Sight.

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About the game

"Devil's Cauldron" is a company level simulation of the Northern two drop zones in Operation Market Garden. It is loosely based on an old Victory Games wargame called "Panzer Command". Command and control is emphasized in this system and the game includes extensive documentation and historical background. Components include 4 linking maps (for the grand campaign) and three smaller gamettes (on Arnhem, the Island and Groesbeek Heights - each with its own rules and map). 1600 counters (of which roughly 700 are actual combat units) and attendant documentation. Play time for the various games range from one hour all the way up to 50 or so for the grand campaign. Contents: •4 23.5"x35.5" map-sheets 3 of which are back-printed w/scenario maps •3 9"x12" map extensions (adding useful areas which were "just off" the area covered by the 4 map-sheets) •11 sheets of 5/8" die-cut full-color counters •1 counter-sheet of 1" die-cut full-color counters •Series Rulebooks (1 detailed; 1 "quick start") •TDC exclusive rulebook •Historical booklet •8 full-color divisional displays •2 CRT/TEC Charts and Tables •1 Game Turn Chart •4 10-sided dice Scale: •Infantry counters generally represent company-sized units •500m hexes •2hrs per turn (8-10 at night)

Questions and answers

The Devil's Cauldron: The Battles for Arnhem and Nijmegen supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.