Pax Pamir: Khyber Knives
BGG rating
8.1

Expansion for Pax Pamir

Pax Pamir: Khyber Knives

2016

Rules assistance for Pax Pamir: Khyber Knives

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 60–180 min
  • 12+
  • Complexity 4.2/5

Rules assistant for Pax Pamir: Khyber Knives

What would you like to know?

Answers come from the official rulebook, with the page to check.

Pax Pamir: Khyber Knives is an expansion for Pax Pamir released in 2016 for 1–5 players, 60–180 minutes per game, and ages 12 and up. It was designed by Cole Wehrle and its main mechanics are Hand Management, Area Movement, and Area Majority / Influence.

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About the game

Pax Pamir: Khyber Knives, an expansion for Pax Pamir, introduces new rules concepts and sixty unique cards. Now players can attempt to use their political acumen to secure game-changing capabilities. Imprison your opponent's spies in your dungeon or rely on piracy in the Punjab to fund your ambitions. Battle for influence over the six regional governments or attempt to do your own dynasty building. Players have never had this many routes to dominance. The fight for a new Afghan future has just begun. Khyber Knives dramatically expands the game-to-game deck variance in Pax Pamir by adding 54 new game cards as well as six Wazir Cards.

Questions and answers

Pax Pamir: Khyber Knives supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.