Paying the Peiper
BGG rank
BGG #23,855
BGG rating
6.1

Paying the Peiper

2010

Rules assistance for Paying the Peiper

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 30 min
  • Complexity 1.5/5

Rules assistant for Paying the Peiper

What would you like to know?

Answers come from the official rulebook, with the page to check.

Paying the Peiper is a board game released in 2010 for 1–2 players and 30 minutes per game. It was designed by Paul Rohrbaugh and its main mechanics are Variable Set-up, Grid Movement, and Hexagon Grid.

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About the game

This is the sixth game in the Pocket Battle Games series from LPS, Inc. This promotional Pocket Battle wargame is one of four games that cover the American's fight against KG Peiper and other German forces during the Battle of the Bulge. They can be played separately or linked together for a "grand campaign" It is printed on a single postcard-sized piece of cardstock, with game map on front and rules on the back. Counters need to be cut out. Die-cut counters are available from ATO with any purchase at no additional charge. One set of die-cut counters will provide the counters for ALL FOUR of the "Peiper" Pocket Battle Games. The German player is needs to get his single tank unit ("Spitze") to exit the west edge of the map within 6 turns, or eliminate all US forces. The Germans have off-board artillery and the US can demolish bridges to slow the German forces. A regular deck of playing cards is used to handle unit activations and combat results for both players

Questions and answers

Paying the Peiper supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.