
Pequenas Igrejas, Grandes Negócios: Ateus Graças a Deus!
- 2–14 players
- 30 min
- 2014

2014
Rules assistance for Pequenas Igrejas, Grandes Negócios
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Pequenas Igrejas, Grandes Negócios is a board game released in 2014 for 2–14 players, 30 minutes per game, and ages 16 and up. It was designed by Marcelo Del Debbio and its main mechanics are Variable Player Powers, Hand Management, and Player Elimination.
Pequenas Igrejas, Grandes Negócios is a card game of science fiction set in a world where Evangelical churches are used by unscrupulous and misleading people to launder money from crime, sell useless crap, and explore the good faith of ignorant people, as well as obtain political power; a universe very different from our reality, where churches are community centers, managed by bastions of good though" This satirical card game emulates the Brazilian Neo-Pentecostal religious background. In PIGN, each player will lead a Pastor and a Church, which will give you special powers and resources, in a contest to see who to see who can get richer and destroy the reputation of other Pastors faster. The player who survive with less reputation tarnished on the day of the Rapture, wins.
Pequenas Igrejas, Grandes Negócios supports 2–14 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pequenas Igrejas, Grandes Negócios is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pequenas Igrejas, Grandes Negócios for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pequenas Igrejas, Grandes Negócios has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pequenas Igrejas, Grandes Negócios belongs to these categories: Card Game, Humor, and Science Fiction. Its main mechanics are Variable Player Powers, Hand Management, and Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pequenas Igrejas, Grandes Negócios are: Marcelo Del Debbio. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pequenas Igrejas, Grandes Negócios as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.