Phase 10 Dice
BGG rank
BGG #31,025
BGG rating
5.4

Phase 10 Dice

1993

Rules assistance for Phase 10 Dice

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–8 players
  • 30 min
  • 8+
  • Complexity 1.2/5

Rules assistant for Phase 10 Dice

What would you like to know?

Answers come from the official rulebook, with the page to check.

Phase 10 Dice is a board game released in 1993 for 1–8 players, 30 minutes per game, and ages 8 and up. It was designed by Garrett J. Donner and Michael S. Steer and its main mechanics are Set Collection, Push Your Luck, and Dice Rolling.

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About the game

You win the game by being first to get through the 10 Phases with the highest overall score. Six of the dice contain all the high numbers. Each of these is numbered 5 through 10 in the four colours. The other four dice contain the low numbers and the Wild (W) faces. Each of these dice is numbered 1, 2, 3, 4, W, W in the four colours. In a turn, the player starts by rolling all ten dice. The player may then set aside any dice he wishes to keep. He makes a second roll with the remaining dice. He may set aside some of these dice, adding them to those already set aside; he may also take back some of the dice previously set aside. Then he makes a third and final roll, scores and ends his turn. Each phase specifies which dice are needed (sets, runs, flushes), so this is sort of sequential Yahtzee.

Categories

Publishers

  • Mattel, Inc.
  • Fundex
  • F.X. Schmid
  • Ravensburger AG
  • U.S. Games Systems, Inc.

Questions and answers

Phase 10 Dice supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.