
- BGG rank
- BGG #13,372
- BGG rating
- 5.7
Monopoly Express
- 2–4 players
- 20 min
- Complexity 1.1/5
- 1991

1993
Rules assistance for Phase 10 Dice
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Phase 10 Dice is a board game released in 1993 for 1–8 players, 30 minutes per game, and ages 8 and up. It was designed by Garrett J. Donner and Michael S. Steer and its main mechanics are Set Collection, Push Your Luck, and Dice Rolling.
You win the game by being first to get through the 10 Phases with the highest overall score. Six of the dice contain all the high numbers. Each of these is numbered 5 through 10 in the four colours. The other four dice contain the low numbers and the Wild (W) faces. Each of these dice is numbered 1, 2, 3, 4, W, W in the four colours. In a turn, the player starts by rolling all ten dice. The player may then set aside any dice he wishes to keep. He makes a second roll with the remaining dice. He may set aside some of these dice, adding them to those already set aside; he may also take back some of the dice previously set aside. Then he makes a third and final roll, scores and ends his turn. Each phase specifies which dice are needed (sets, runs, flushes), so this is sort of sequential Yahtzee.
Phase 10 Dice supports 1–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Phase 10 Dice is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Phase 10 Dice for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Phase 10 Dice has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Phase 10 Dice belongs to these categories: Dice. Its main mechanics are Set Collection, Push Your Luck, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Phase 10 Dice are: Garrett J. Donner and Michael S. Steer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Phase 10 Dice as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.