
- BGG rank
- BGG #23,437
- BGG rating
- 5.7
Phase 10: Das Brettspiel
- 2–6 players
- 60 min
- Complexity 1.5/5
- 2010

2008
Rules assistance for Phase 10 Master
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Phase 10 Master is a board game released in 2008 for 2–6 players, 60 minutes per game, and ages 10 and up. It was designed by Susanne Armbruster and its main mechanics are Hand Management and Set Collection.
This game is just another edition of the game Phase 10. The game includes: 96 number cards (in four colors - red, yellow, green and violet; in numbers from 1 to 12; two of each possible variant) 14 wild-cards (values 1-6 and 7-12, different color combinations) 21 action cards: 4 Take two cards 4 All mine cards 6 Skip a turn cards 4 Give me five cards 3 empty cards 6 overview cards 6 phase indicators Game flow: This game is played in rounds. In each round every player tries to collect a precise set of cards, called a phase, by drawing cards from the deck and discarding unneeded ones. When a player collects the phase, he lies it down on the table. After that he tries to discard all of his remaining cards by adding them to any of the phases that are already on the table. When the first player discards all of his cards, the round ends. The players who have lied down their phases get to the next phase. And those, who didn't manage to complete the Phase remain in it and in the next round try to collect and lie down the same phase. The game ends with the round in which some player completes the 10th phase. The phases consists of sets (two or more cards with the same number showing on their face), runs (three or more cards numbered in order), cards of the same color and runs of cards of the same color. The phases are: 1. 4 pairs (sets of two cards) 2. 6 cards of the same color 3. 1 set of four cards and 1 run of four cards 4. 1 run of eight cards 5. 7 cards of the same color 6. 1 run of nine cards 7. 2 sets of four cards 8. 1 run of for cards of the same color and 1 set of three cards 9. 1 set of five cards and 1 set of three cards 10. 1 set of four cards and 1 run of three cards of the same color Main differences from Phase 10: Different more challenging phases. Different sort of wild cards. More action cards. Different calculation of points. Description on the box: The long awaited game is finally here! Phase 10 with new, more demanding phases. Moreover, with over twenty action cards, which make the game even more diverse and exciting. Who will be the fastest to collect the various combinations of the same cards, or the sequence of cards? Who will be the first to master the 10 Phases? Who will be the Phase 10 Master?
Phase 10 Master supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Phase 10 Master is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Phase 10 Master for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Phase 10 Master has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Phase 10 Master belongs to these categories: Card Game and Number. Its main mechanics are Hand Management and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Phase 10 Master are: Susanne Armbruster. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Phase 10 Master as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.