
- BGG rank
- BGG #3,974
- BGG rating
- 7.3
Aliens
- 1–9 players
- 90 min
- Complexity 2.2/5
- 1989

Rules assistance for Phoenix Command: Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Phoenix Command: Expansion is an expansion for Phoenix Command released in 1991 for 2–12 players. It was designed by Barry Nakazono and David McKenzie.
While primarily thought of as a combat system for Leading Edge's Rhand Morningstar Missions RPG, the original Phoenix Command rules were also intended to be used for man-to-man skirmish wargaming, either on the tabletop or a hex map. Phoenix Command Expansion contains new rules for the Phoenix Command Combat System, and allows players to add entirely new aspects to their gaming. Each Section is modular, making it easy for players to use the rules that are most interesting to them, and that apply to their particular game. More than a dozen new topics are covered, including:Animal Rules: Full rules for Animals in combat. Data is given for more than 40 different Animals, from Dogs to African Game to Dinosaurs, and special Hit Location and Damage Tables are presented for Birds, Marine Life, Bipeds, and both Short and Long-Legged Quadrupeds. Animal attacks are also given, including Bites, Kicks, Claw attacks, Rams, and special rules for the powerful Rending of a predator with its jaws locked on its target. Reaction Time: How quickly a combatant reacts to surprise is obviously vital. These rules simulate the reaction times of combatants of varying experience. Aim Points: Customized Hit Location Tables are given, allowing players to aim at particular areas of a target. The tables accurately represent the modified Odds of Hitting and the altered distribution of hits resulting from aim at the Head, Heart, Mid-Body, or Legs. 40mm Grenade Canister Round: Developed for short-range combat in Vietnam, the M576 Multiple Projectile Round turns a Grenade Launcher into a Shotgun. Also included are Sections covering: Target Identification; Effective Sustained Automatic Bursts; Tracking Full Automatic Fire; Thrown Grenade Range Modifiers; Grenade Penetration of Brush and Foliage; Overhead Ceilings and Thrown Grenade Ranges; Explosive Shock; Grenade Launcher Arming Range; Expanded Wound Recovery Rolls; and Medical Skill Level Modifiers
Phoenix Command: Expansion supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Phoenix Command: Expansion belongs to these categories: Wargame, Miniatures, and Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Phoenix Command: Expansion and want something comparable for your next game night.
The credited designers of Phoenix Command: Expansion are: Barry Nakazono and David McKenzie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Phoenix Command: Expansion as an expansion for Phoenix Command. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Phoenix Command to use it. Check that your edition of Phoenix Command is compatible, as some expansions were revised between editions.