Phoenix Command: Wild West Weapon Data Supplement
BGG rating
6.5

Expansion for Phoenix Command

Phoenix Command: Wild West Weapon Data Supplement

1989

Rules assistance for Phoenix Command: Wild West Weapon Data Supplement

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players

Rules assistant for Phoenix Command: Wild West Weapon Data Supplement

What would you like to know?

Answers come from the official rulebook, with the page to check.

Phoenix Command: Wild West Weapon Data Supplement is an expansion for Phoenix Command released in 1989 for 2–12 players. It was designed by Barry Nakazono and David McKenzie.

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About the game

While primarily thought of as a combat system for Leading Edge's Rhand Morningstar Missions RPG, the original Phoenix Command rules were also intended to be used for man-to-man skirmish wargaming, either on the tabletop or a hex map. Now the Phoenix Command Small Arms Combat System lets you ride with the soldiers and gunslingers of the American Frontier. This supplement features 48 of the most popular and memorable weapons of the West, as well as special rules for the classic shootouts of legend. Included are:- Pistols, from the Derringer to the Colt Peacemaker - Muskets, from the Charleville to the Springfield 1863 - Breechloading Rifles, from the Sharps Carbine to the Springfield 1873 - Lever Action Rifles, from the Henry Repeater to the Winchester 1873 - Other Weapons, including the Sawed-Off Shotgun and the Gatling Gun Also included are sections on Quick Drawing, Fanning Revolvers, Speed Loading, and rules for Firing From (and Firing At) Horses, as well as an overview of weapons development through the nineteenth century. Fully illustrated, this supplement allows Phoenix Command players to include the Napoleonic Era, the Civil War, and the days of the American Frontier in their gaming. -from the back cover

Questions and answers

Phoenix Command: Wild West Weapon Data Supplement supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.