
- BGG rank
- BGG #12,129
- BGG rating
- 6.3
Retreat to Darkmoor
- 2–4 players
- 30–45 min
- Complexity 1.8/5
- 2016

Rules assistance for Pickpockets: Business Cards
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Pickpockets: Business Cards is an expansion for Pickpockets released in 2016 for 3–4 players, 15–30 minutes per game, and ages 8 and up. It was designed by Matt Loomis and Isaac Shalev and its main mechanics are Hand Management and Push Your Luck.
A 3-card set of bonus abilities for Pickpockets. Description from the publisher: The bonus cards are 3 special ability cards featuring business cards of The Cleaner, Kingpin and The Pigeon. To play with these new bills you will swap out the bill behind the business card. The card count will be exactly as before, but with the alternate bill in place. We suggest that you shuffle the alternate bill and the one being swapped out so you don't 100% know if the alternate bills are in place. The Cleaner counts as a regular $10 bill, but also has the bonus ability of canceling a marked bill. The Kingpin stops a Snitch from saying they are a cop. You take an unmarked bill of your choice from their end THEN the game ends. The player with the most money wins. The Pigeon is an ally to the Snitch / Cop in 4 player games. The player who holds the Pigeon card cannot snitch, but only wins if the cop wins. On the downside, it’s a little harder for the cop to win since the Pigeon’s marked bills don’t count.
Pickpockets: Business Cards supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pickpockets: Business Cards is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pickpockets: Business Cards for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pickpockets: Business Cards belongs to these categories: Card Game, Print & Play, and Deduction. Its main mechanics are Hand Management and Push Your Luck. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pickpockets: Business Cards are: Matt Loomis and Isaac Shalev. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pickpockets: Business Cards as an expansion for Pickpockets. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Pickpockets to use it. Check that your edition of Pickpockets is compatible, as some expansions were revised between editions.