
- BGG rank
- BGG #3,342
- BGG rating
- 7.8
Bolt Action
- 2–6 players
- 120 min
- Complexity 2.7/5
- 2012

Rules assistance for Piquet: Point of Attack WWII (1936-1945)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Piquet: Point of Attack WWII (1936-1945) is an expansion for Piquet: Master Rules for Wargaming released in 1995 for 2–6 players, 90 minutes per game, and ages 12 and up. It was designed by Bob Jones (I), Brent Oman, and Cris Brown and its main mechanics are Dice Rolling, Action Points, and Chit-Pull System.
Piquet is a style of wargame. As GURPS is to role play, Piquet is to wargaming. A system of play for ANY period you wish, the basic gameplay will fit within any period with some basic fundamental differences required by the period. This game uses specific generic piquet cards to depict when certain event occur on the battlefield. As the author states, "the future is not perfectly known". With Point of Attack WWII, compare the turn sequence of Advanced Squad Leader, where you know when each phase and subphase is going to occur, and you can plan your attack to take advantage of the rules. Imagine this sequence: I know this unit cannot move to get behind me in time to avoid me shooting 3 times at his other tank before I withdraw. In Piquet, this does not happen as you do not know when the unit will withdraw (nor the real commander on the ground) for the unit may withdraw now when this card is drawn, or you may wait and bet that your opponent does not get those 3 move cards before you get another withdraw card. Timing is varied, thus your tactics must be sound fundamentally for you to get the results you want.(Think...What are the odds of THAT happening?) Your plan of attack must have enough concentration to avoid the "nothing gets done" effect. Game includes base Piquet Master Rules, and Piquet cards. Also Point of Attack rulebook and Point of Attack specific cards. Piquet uses a unique play on the d4, d6, d8, d10, d12, d20 dice in that you change the die you roll for each type of effect. It is not a roll of a d6 add 1, it is instead of a d6 you roll a d8 as a higher die roll is better (more good things happen). Also the use of Impetus for maintaining whose turn adds some mystery on how the game plays out. Seemingly "up to chance", if you properly plan and support your troops, the tactics will be rewarded as the greater force maintains (or quality of troops, or quality of leadership also factors in) the "advantage".
Piquet: Point of Attack WWII (1936-1945) supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Piquet: Point of Attack WWII (1936-1945) is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Piquet: Point of Attack WWII (1936-1945) for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Piquet: Point of Attack WWII (1936-1945) belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Action Points, and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Piquet: Point of Attack WWII (1936-1945) are: Bob Jones (I), Brent Oman, and Cris Brown. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Piquet: Point of Attack WWII (1936-1945) as an expansion for Piquet: Master Rules for Wargaming. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Piquet: Master Rules for Wargaming to use it. Check that your edition of Piquet: Master Rules for Wargaming is compatible, as some expansions were revised between editions.