
Cold War Tanker: A Cold War Supplement for TFLs "What a Tanker"
- 1–12 players
- 45–180 min
- 2019

2018
Rules assistance for What A Tanker!
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
What A Tanker! is a board game released in 2018 for 1–12 players and 45–180 minutes per game. It was designed by Richard Clarke (III) and Nick Skinner and its main mechanics are Dice Rolling and Action Points.
What A Tanker! is a miniatures wargame of World War II tank combat for 2 to many players. Each player takes command of between one and a few tanks and enters battle. On your turn, dice provide your crew with variable options to maneuver and engage the enemy. Rules for tanks and equipment of multiple nations are included and games can be played as part of a campaign with rules for your crew's 'career' progression. The rules are 72 pages in total, including scenarios and full lists for France, Germany, Great Britain, Italy, Japan, the Soviet Union and the United States. The great campaign system allows you to progress your tank crew to the illusive Ace status and through a series of iconic tanks of WWII.
What A Tanker! supports 1–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for What A Tanker! is 45–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
What A Tanker! has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
What A Tanker! belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Dice Rolling and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of What A Tanker! are: Richard Clarke (III) and Nick Skinner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists What A Tanker! as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.