
- BGG rank
- BGG #15,955
- BGG rating
- 6.9
Pirates of the Caribbean PocketModel Game
- 2–10 players
- 30 min
- Complexity 1.5/5
- 2007

2006
Rules assistance for Pirates: Quest for Davy Jones' Gold
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Pirates: Quest for Davy Jones' Gold is a board game released in 2006 for 2–4 players, 30–60 minutes per game, and ages 8 and up. It was designed by James Ernest, Jordan Weisman, Mike Selinker, Michael Mulvihill, and Ethan Pasternack and its main mechanics are Dice Rolling.
Pirates: Quest for Davy Jones’ Gold takes the gold and glory of the Pirates Constructible Strategy Game to a new level of fun with an action-packed board game. Climb aboard -- nothing less than the souls of good pirates everywhere are at stake! Pirates: Quest for Davy Jones’ Gold focuses on the excitement of plundering for gold. With ghosts and sea monsters threatening ships sailing dark and cursed waters, the hunt for treasure has never been so exciting. Uses similar constructable ship as Pirates of the Spanish Main and Pirates of the Caribbean PocketModel Game.
Pirates: Quest for Davy Jones' Gold supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Pirates: Quest for Davy Jones' Gold is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pirates: Quest for Davy Jones' Gold for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pirates: Quest for Davy Jones' Gold has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pirates: Quest for Davy Jones' Gold belongs to these categories: Fighting, Miniatures, and Nautical. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pirates: Quest for Davy Jones' Gold are: James Ernest, Jordan Weisman, Mike Selinker, Michael Mulvihill, and Ethan Pasternack. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pirates: Quest for Davy Jones' Gold as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.