Pittsburgh 68
BGG rank
BGG #27,813
BGG rating
5.8

Pittsburgh 68

2012

Rules assistance for Pittsburgh 68

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–13 players
  • 68 min
  • 13+
  • Complexity 1.9/5

Rules assistant for Pittsburgh 68

What would you like to know?

Answers come from the official rulebook, with the page to check.

Pittsburgh 68 is a board game released in 2012 for 3–13 players, 68 minutes per game, and ages 13 and up. It was designed by Larry Wickman and its main mechanics are Hand Management, Dice Rolling, and Action Points.

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About the game

Thrills and and chills await in Pittsburgh 68, a frenzied game of zombie horror! One player starts as a zombie and the rest as survivors on the run. As survivors are eliminated, they become part of the growing zombie problem. Those who avoid becoming zombified are the "winners", but only if they survive the final draw! The game is played in four segments called "reels". Each reel has a designated number of cards to be played through. As these are revealed in a central three-card hand, players have the option to take them on their turn to build their survivor or zombie hands. In addition to cards, the Shuffling Horror system uses two six-sided dice (2d6) to resolve conflict actions, such as when a zombie attacks a survivor. The game includes two sets of dice. The Zombie Master makes many dice rolls and reserves one set as his own, while the players should pass their set as each player completes her turn. Spoints – short for survivor points – are the final component of the Shuffling Horror system. These counters track the survivors' vitality and luck, and survivors use spoints to cheat the system. Pittsburgh 68 is a game that revels in zombie mayhem. As such, its outcome varies greatly. Our advice is to just let the zombies run amuck. Well...not quite run... Shuffle.

Questions and answers

Pittsburgh 68 supports 3–13 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.