
- BGG rank
- BGG #1,003
- BGG rating
- 6.9
Celestia
- 2–6 players
- 30 min
- Complexity 1.3/5
- 2015

2013
Rules assistance for Plucky Pilots
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Plucky Pilots is a board game released in 2013 for 2–4 players, 15 minutes per game, and ages 6 and up. It was designed by Gerhard Piaskowy and its main mechanics are Push Your Luck and Dice Rolling.
According to an old legend about the volcanic island Habanabi, there lies deep beneath the sea a shipwreck full of gold. The time has come, it seems, for the sea to give away its bounty as suddenly, gold coins are washed all over the shore! Everybody wants them, but nobody dares to approach the notorious Bermuda Quadrangle where ships, over and over again, disappear without trace. Only Pit, the brave pilot, decides to take a chance and set off for Habanabi, and island by island, he makes his way to the target. The players are Pit's co-pilots, trying to help him collect coins — preferably more than any other player does. In Plucky Pilots, the game board shows a series of islands, with colored arrows connecting them; some islands feature canisters on them, and each island shows 1-13 coins, with the most distant islands being worth the most coins. On a turn, the player starts with the airplane in one corner and rolls the four-sided "dice sticks"; each dice stick has four colored arrows on its sides (red, yellow, green, blue), and after rolling she can move the plane along a colored arrow to an adjacent island as long as she rolled that color on a die. If she lands on an island with a canister, she must place one of her dice on it. She can then end her turn and score the number of coins shown on this island, or she can roll again; if she rolls again and can't move the plane, her turn ends and she scores nothing. The first player to have collected 25 or more coins wins!
Plucky Pilots supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Plucky Pilots is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Plucky Pilots for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Plucky Pilots has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Plucky Pilots belongs to these categories: Children's Game and Aviation / Flight. Its main mechanics are Push Your Luck and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Plucky Pilots are: Gerhard Piaskowy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Plucky Pilots as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.