
- BGG rating
- 8.0
Pocket Landship: The Second Front
- 1 player
- 5–20 min
- Complexity 2.0/5
- 2017

2017
Rules assistance for Pocket Landship: Free Trial Version
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Pocket Landship: Free Trial Version is a board game released in 2017 for 1 player, 5–20 minutes per game, and ages 10 and up. It was designed by Scott Allen Czysz and its main mechanics are Dice Rolling, Simulation, and Solo / Solitaire Game.
Pocket Landship is a solo 9 card wargame set in a World War I-ish world. Command a landship (the original British term for tanks) to clear a sector of enemy infantry, artillery, and landships. The player chooses either side of the 3 player cards to create either a single high powered landship with a main cannon and side sponsons, or a lesser armed landship plus a corvette class landship or squad of shock troops. The player then chooses either side of each of the 6 enemy cards to create the enemy forces - a collection of enemy landships, artillery, infantry, and mine fields arranged in 2 rows of 3 cards. Each turn, the player will roll 3 6-sided dice and assign each die to each of their cards to attack the enemies. Then, for the enemy turn, roll the 3 dice and assign them low to high left to right across the front enemy line, then take the assigned actions. Each card has its own damage track. When a card is destroyed, it is removed from the game. Win by destroying all 6 enemy cards. Lose if the enemy destroys your landship. Cover art and card background images are public domain art from WWI artist Muirhead Bone. Pocket Landship was entered in BGG's 2017 9 Card Nanogame PnP Design Contest.
Pocket Landship: Free Trial Version supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Pocket Landship: Free Trial Version is 5–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Pocket Landship: Free Trial Version for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Pocket Landship: Free Trial Version has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Pocket Landship: Free Trial Version belongs to these categories: Wargame, Print & Play, and Dice. Its main mechanics are Dice Rolling, Simulation, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Pocket Landship: Free Trial Version are: Scott Allen Czysz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Pocket Landship: Free Trial Version as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.