
- BGG rank
- BGG #11,518
- BGG rating
- 7.0
The Pocket at Falaise
- 1–2 players
- 240 min
- Complexity 2.8/5
- 2009

Rules assistance for Ponyri-Kursk: The Northern Pincers July 7 & 8, 1943
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ponyri-Kursk: The Northern Pincers July 7 & 8, 1943 is an expansion for Blood & Steel released in 2009 for 2 players. It was designed by Paul Rohrbaugh and its main mechanics are Hexagon Grid.
From the publisher's website: Ponyri-Kursk: The Northern Pincers July 7 & 8, 1943 is a stand-alone Blood & Steel system game designed by Paul Rohrbaugh and is an extension of the highly successful Blood & Steel folio game on the battle of Kursk. Ponyri Station is a simulation of the armored clashes between XLI Panzer Corps and the defending Soviet forces near the small town of Ponyri, reflecting the high water mark of the German Kursk campaign. Expands: Blood & Steel (but ownership is not necessary to play). Game Scale: Game Turn: 2 hours Hex: .75 miles / 1.21 kilometers Units: Company to Reigment Game Inventory: One 11 x 17" full color map One dual-side printed countersheet (176 5/8" counters) One 8-page rulebook One game folder/player aid chart Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 1-2 hours Note: Players will need to provide one 6-sided die for game play.
Ponyri-Kursk: The Northern Pincers July 7 & 8, 1943 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Ponyri-Kursk: The Northern Pincers July 7 & 8, 1943 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ponyri-Kursk: The Northern Pincers July 7 & 8, 1943 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ponyri-Kursk: The Northern Pincers July 7 & 8, 1943 are: Paul Rohrbaugh. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ponyri-Kursk: The Northern Pincers July 7 & 8, 1943 as an expansion for Blood & Steel. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Blood & Steel to use it. Check that your edition of Blood & Steel is compatible, as some expansions were revised between editions.