Port Arthur: The Russo-Japanese War
BGG rank
BGG #25,794
BGG rating
5.7

Port Arthur: The Russo-Japanese War

1992

Rules assistance for Port Arthur: The Russo-Japanese War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180 min
  • 12+
  • Complexity 2.1/5

Rules assistant for Port Arthur: The Russo-Japanese War

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Port Arthur: The Russo-Japanese War is a board game released in 1992 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Ron Bell and its main mechanics are Hexagon Grid and Simulation.

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About the game

Port Arthur is a simulation of the ground campaign of the Russo-Japanese War of 1904-05, contained in issue #19 of Command Magazine. Included in the game are 10 pages of rules, a 22" x 34" mapsheet, and 101 counters. Victory points are awarded for causing enemy casualties, and for control of Liaoyang, Mukden, and Port Arthur (which is worth 2 points). At the beginning of the game the Russian player will be receiving 4 points per turn, so it is imperative for the Japanese player to be aggressive. At the end of 10 complete turns, the player with the higher total, wins.

Categories

Designers

Publishers

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • XTR Corp

Questions and answers

Port Arthur: The Russo-Japanese War supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.