
- BGG rating
- 6.3
POWER: Air|Sea Expansion
- 2 players
- 47 min
- Complexity 1.7/5
- 2013

2012
Rules assistance for POWER
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
POWER is a board game released in 2012 for 2–4 players, 36 minutes per game, and ages 13 and up. It was designed by PK Torretto and its main mechanics are Push Your Luck, Area Majority / Influence, and Open Drafting.
Packs Of War Each Rank NON-Collectible Deck-building Tactical Military Card Game == "INTRODUCING THE BUILD QUEUE" REPLAYABLE Instead of a hand of cards, units come into play after being flipped faceup and waiting a certain number of turns in a Build Queue (BQ), think of an assembly line of four stacks of cards manufacturing forces. The way players manage their BQ greatly affects what units come out and when, which then affects their opponent’s decisions in <i>their</I> BQ. We are very proud of this innovation and how many strategies arise when deck-building. The more cards you flip, the more you reveal to your opponent. PORTABLE POWER is a card game played on a Battlefield, a 4×8 grid where unit cards are used as game pieces with movement and range as they engage in combat and advance towards the opponent’s Headquarters to victory. No board or mat is necessary to play, just your P.O.W.E.R. – Packs Of War Each Rank. SCALABLE 5 GAME RANKS!! Earn your stripes as you ascend in level of experience and POWER®, starting at the Private Rank game all the way to Master Sergeant Rank – each Game Rank offering new ways to choose your cards and compete. Several expansion packs are already designed and ready for print! A.S.A.P. As SIMPLE As Possible! No rulers, no protractors, no terrain constraints (yet) – just a 6-way rock-paper-scissor-lizard-Spock mechanic and the BQ is all the complexity it needs to appeal to all gamers. >>> 2015 - DICE VARIANT ADDED We listened. Did the math. And responded. Look for the POWER DICE RULES VAR#1 card. The Air/Sea Expansion packs will be released as print-on-demand through Drive Thru Cards. More expansion packs planned come with equipment cards, different themes, time periods, nationalities, and realism.
POWER supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for POWER is 36 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists POWER for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
POWER has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
POWER belongs to these categories: Card Game, Wargame, and Modern Warfare. Its main mechanics are Push Your Luck, Area Majority / Influence, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of POWER are: PK Torretto. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists POWER as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.